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(MLB 9)
(MLB 9)
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*https://www.reddit.com/r/MLB_9Innings/comments/br16uy/1_month_of_f2p_start_of_a_guide_for_new_players/
 
*https://www.reddit.com/r/MLB_9Innings/comments/br16uy/1_month_of_f2p_start_of_a_guide_for_new_players/
 
*https://docs.google.com/spreadsheets/d/1FJSTLD-yUtOB8POR8wCvcKbXoQkkusrdMwmQhhIwCKY/edit#gid=1783391733
 
*https://docs.google.com/spreadsheets/d/1FJSTLD-yUtOB8POR8wCvcKbXoQkkusrdMwmQhhIwCKY/edit#gid=1783391733
 +
*Team Sig > Legend > Team Prime > Sig > Team All Star > Regular Cards
 
==Arcade==
 
==Arcade==
 
*Head On  
 
*Head On  
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==Auction==
 
==Auction==
 
I find I can get low-end cards (~75-78 as a diamond) in the 3000-4000 range, mid range-cards (~79-82) in the 4000-6000 range, and then higher for your top end cards (for me, James Paxton, Felix, Cano, etc all typically run in the 8000-12000 range)
 
I find I can get low-end cards (~75-78 as a diamond) in the 3000-4000 range, mid range-cards (~79-82) in the 4000-6000 range, and then higher for your top end cards (for me, James Paxton, Felix, Cano, etc all typically run in the 8000-12000 range)
 +
==Sigs==
 +
Primes are never in down condition, and have an 80 GI at Diamond, which give you like, a +2 OVR vs. their base card, the. You can get the normal maximum +10 from team and diamond s. That means that a prime would have to have a 8 extra OVR base to be comparable to a sig.

Revision as of 15:58, 26 March 2020

MLB 9

Arcade

  • Head On
  • Batting Machine
  • Legend
  • Slugger Instinct
  • Training Junkie
  • Full Swing Hitter
  • Table Setter

a diamond batter with roughly 130 POW and at least one, but preferably two useful arcade skills (ie. Slugger Instinct, Legend, BM, Prediction, Full Swing Hitter, Training Junkie, Etc.) I remember having a hard time even at like 115 pow, then once I got up to 130,

Level20 Training

More fun with Com2US math. The cost of training a diamond starts at 3,000 coins to go to level 2 and the success is 100%. The cost goes up and the success rate goes down. To get to level 20 from level 19, it costs 20,000 coins to try and the success rate is 5%. Since probably of success is not guaranteed, I was curious about how much one should be prepared to have if they wanted to train a player.

On average, you should have to spend 1,160,000 coins to get to level 20. In order to measure the variance of that, I created a MonteCarlo simulation. After 1,000 runs, the best case scenario was 338,000 coins and worst case was 2,818,000. With 2,000,000 coins, you can be 95% confident to be able to get to level 20.

Due to the cost and success rate of the final level, I usually use coins on the first 19 levels and stars to get to level 20. Getting the first 19 levels costs 760,000 coins on average with a low and high of 317,000 and 2,137,000 coins respectively. If you have 1,276,000 coins, you can be 95% confident to get to level 19.

Auto-Select

  • 1 and 2 are used when you're leading or tied.
  • 3 and 4 are used when you're losing.
  • 5 is used when your starter gets destroyed early OR when tied in the 9th.
  • Closer comes in the 9th when you're leading by 3 runs or fewer.

Special Training

  • invest all normals, bronzes and silvers into at least 2 levels of ST for those cards you absolutely plan to keep

Auction

I find I can get low-end cards (~75-78 as a diamond) in the 3000-4000 range, mid range-cards (~79-82) in the 4000-6000 range, and then higher for your top end cards (for me, James Paxton, Felix, Cano, etc all typically run in the 8000-12000 range)

Sigs

Primes are never in down condition, and have an 80 GI at Diamond, which give you like, a +2 OVR vs. their base card, the. You can get the normal maximum +10 from team and diamond s. That means that a prime would have to have a 8 extra OVR base to be comparable to a sig.